Look to Kill

My paper “Look to Kill. On the Precarious Relationship between Transparency and Opacity in Helmet Displays“ has been published in „+ultra. knowledge & gestaltung“ edited by Nikola Doll, Horst Bredekamp and Wolfgang Schäffner (publisher E. A. Seemann).The paper investigates the visual practice of air force pilots using transparent head-mounted displays based on a case study of the „Striker Helmet“ of the Eurofighter Typhoon conducted at the German Air Force in 2015. It is the translation of the German text „Der Blick als Waffe. Zum pre­kä­ren Verhältnis von Transparenz und Opazität bei Helmdisplays“ that appeared in 2016. (image reference)

 

From Slices to Spaces

Am Freitag, den 3.11.2017 spreche ich auf einem Panel zum Thema „Denken in Modellen“. Die Veranstaltung ist Teil der Salon-Serie Performing Encounters, die von Yvonne Reiners veranstaltet wird. Abstract: „Das Denken in Modellen betreiben Designer*innen, Szenograf*innen und Künstler*innen, aber auch Kurator*innen im Planungsprozess. Die Modelle werden, wenn es “große” Entwürfe, etwa von Architekt*innen sind, öffentlich präsentiert. Manche Universitäten, wie etwa die Humboldt Universität zu Berlin, bewahren die Modelle ihrer Studierenden jahrzehntelang auf, horten wahre Schätze und haben kaum Gelegenheit, diese zu zeigen und zu reflektieren. Institutionen wie das Bauhaus unterscheiden wiederum kaum zwischen Modell und Ausführung, sondern zeigen die Modelle wie künstlerische Projekte. Doch jenseits der (Re-)Präsentation: wie denkt man im Modell? Wie wirken sich neue Techniken des Modellierens – etwa mit Programmen wie “Rhino” auf die Entwürfe und ihre Umsetzung aus?
 Ein bunter Abend mit einer Mischung aus gezeigten Modellen im Raum und Impulsvorträgen von Designer*innen, Forscher*innen und Künstler*innen.“

Ort: Acud Macht Neu, Veteranenstraße 21, 10119 Berlin Mitte, U8 Rosenthaler Platz

Zeit: 3. November 2017, 18.30 bis 21 Uhr

Mit: Nikolaus Baumgarten, Künstler und Programmierer; Sebastian Körbs, Künstler; Benno Zindel, Produktdesigner / Yakone OHG; Patricia Rahemipour, Botanisches Museum Berlin; Katja Czellnik, Universität der Künste Berlin, Institut für Bühnenbild; Moritz Queisner, Exzellenzcluster Bild Wissen Gestaltung; Jan-Nikolai Nelles, Künstler; Charlotte Kaiser, Gestalterin und Architektin/ it´s about; Silke Feldhoff, Bauhaus-Agenten Programm; Julia Apitzsch, Studienstiftung des Deutschen Volkes (gif by blazepress)

Mixed Reality in Visceral Surgery

I published the paper „Mixed Reality in vis­ce­ral sur­ge­ry – Development of a sui­ta­ble work­flow and eva­lua­ti­on of in­tra­ope­ra­ti­ve use-cases“ in Annals of Surgery. The pa­per eva­lua­tes the ap­p­li­ca­ti­on of a mi­xed rea­li­ty (MR) head-mounted dis­play (HMD) for the vi­sua­li­za­ti­on of ana­to­mi­c­al struc­tures in com­plex visceral-surgical in­ter­ven­ti­ons. The project is directed by Prof. Igor Sauer and conducted at Charité University Hospital Berlin. Authors are I.M. Sauer, M. Queisner, P. Tang, S. Moosburner, O. Hoepfner, R. Horner, R. Lohmann and J. Pratschke.

Design Principles of Mixed Reality Displays

I published a short working paper entiteled „Disrupting Screen-Based Interaction. Design Principles of Mixed Reality Displays“ in the proceedings of the conference „Mixed Reality“ edited by Carsten Busch, Christian Kassung and Jürgen Sieck. Abstract: Transparent display technology fundamentally challenges the concept of the screen: it turns viewing first and foremost into using. Transparent media presents users with a complex ensemble of imaging techniques and visual information that is embedded into their action routines, viewing habits and working processes. It shifts the focus from the analysis of visual elements on screen to the iterative interplay of structures and processes in front of and behind the screen. In order to show the associated transformation of design and interaction principles, the paper suggest three elementary conditions to be taken into account when designing transparent media technology: a) the position of the screen, b) the point of view of the user and c) the augmentation of objects. (Image credits: The Future of Search. Mac Funamizu, 2008)

Forthcoming: Mixed Reality in Visceral Surgery

Annals of Surgery accepted our manuscript „Mixed Reality in visceral surgery – Development of a suitable workflow and evaluation of intraoperative use-cases“ for publication. The paper evaluates the application of a mixed reality (MR) head-mounted display (HMD) for the visualization of anatomical structures in complex visceral-surgical interventions. Authors are I.M. Sauer, M. Queisner, P. Tang, S. Moosburner, O. Hoepfner, R. Horner, R. Lohmann and J. Pratschke. Via experimental-surgery.de

Conference: Remote Control

Together with my colleagues Nina Franz and Kathrin Friedrich, I organize the conference:

Remote Control – Scales of Mediated Intervention
International conference, June 29th and 30th 2017
Cluster of Excellence Image Knowledge Gestaltung
Sophienstrasse 22a, 10178 Berlin
Central Laboratory (2nd courtyard, 2nd floor)
www.remote-control-conference.org
(Please RSVP online, participation is free of charge)

The two-day conference assembles scholars from different disciplines to discuss the conditions and scales of remote control in contemporary media practice. It covers three perspectives on remotely controlled interventions:

  • The practices of remote intervention as ways of operating „from a distance“, such as the transmission of commands in robotics.
  • The infrastructures of remote intervention as ways of defining the possibilities of action, such as user interfaces, databases or control terminals.
  • The politics of remote intervention as a transformation of the relation between humans and machines, such as the distribution of responsibility in remote warfare.

Read the full concept at: www.remote-control-conference.org/about

The program can be downloaded here (PDF).

Keynotes:
Jennifer Gabrys (Goldsmiths, University of London)
Timothy Lenoir (University of California, Davis)
Jutta Weber (University of Paderborn)

Talks:
Antoine Bousquet (Birkbeck, University of London), Matthias Bruhn (HfG Karlsruhe, Humboldt University of Berlin), Katherine Chandler (Georgetown University), Luci Eldridge (Royal College of Art, London), Nina Franz (Humboldt University of Berlin), Carolin Höfler (Cologne University of Applied Sciences), Matteo Pasquinelli (HfG Karlsruhe), Moritz Queisner (Cluster of Excellence Image Knowledge Gestaltung, Humboldt University of Berlin), Isabell Schrickel (Leuphana University), Lucy Suchman (Lancaster University)

Images in Conflict

Images in Conflict – Bilder im Konflikt.
17. und 18. Mai 2017 , Hannover.
Abstract: fotografische und filmische Bilder von Krisen- und Konfliktsituationen verändern sich in Ästhetik und Gebrauchsweisen – und geraten damit selbst ins Visier. Zum einen haben sich im Zuge der digitalen Entwicklungen die Bildproduzent*innen und Distributionskanäle von Bildern vervielfältigt. Das erweitert Perspektiven und ermöglicht neue Erzählformen. Zum anderen geht damit eine Erschütterung des klassischen bildjournalistischen Selbstverständnisses einher. Die Konkurrenz der visuellen Strategien sucht das Affektpotential der Bilder zu steigern. Zugleich wird hinterfragt, inwieweit Fotografien noch als Zeugnisse wirken können. Sie bewegen sich im Spannungsfeld von Wahrheitsansprüchen zwischen Authentizität, Objektivität und Propaganda. Ihre Kontextualisierungen und Rahmungen stellen Bedeutungen her – und erfordern Reflexion.  Das Symposium ›Images in Conflict‹ lässt Expert*innen aus Theorie und Praxis fotografischer Bilder aufeinandertreffen und in einen Diskurs über visuelle Zeugenschaft und emotionale Überzeugungskraft eintreten.

Summer School: On Computer Simulation Methods

September 25-29, 2017, High Performance Computing Center Stuttgart (HLRS)
Organizers: Michael Resch, Viola Schiaffonati, Giuseppe Primiero, Andreas Kaminski
Website: https://regi.hlrs.de/2017/summer-school/index.jsp

Call for Applications: The transformation of science through computer simulation is often considered to be a methodological one. A lot of literature has been dedicated to determining the relationship between computer simulation, experiments or theories as the classical sources of knowledge. This relation is both methodologically and technically complex. On the one hand, it is difficult for philosophers, social scientists, and historians to gain detailed insight into the methods used among practitioners. On the other hand, for computer scientists and practitioners in general, the methodological limitations and design constraints that simulation techniques impose on hypothesis formulation and testing may not be obvious. The summer school addresses these problems by offering lectures and tutorials on computer simulation methods for scholars from the humanities, social sciences, and computer science.

Conference Culture and Computer Science

I will present the paper „Disrupting Screen-Based Interaction – Design Principles of Mixed Reality Displays“ at the Conference Culture and Computer Science taking place at May 18-19, 2017 at Bode-Museum, Berlin. The 15th edition of the ”Culture and Computer Science“ conference series focuses on best practice examples, challenges and future trends of mixed reality as a strategy to bring the world of data and information and the world of objects and things into even closer contact.

Abstract: Transparent display technology fundamentally challenges the concept of the screen: it turns viewing first and foremost into using. Transparent media presents users with a complex ensemble of imaging techniques and visual information that is embedded into their action routines, viewing habits and working processes. It shifts the focus from the analysis of visual elements on screen to the iterative interplay of structures and processes in front of and behind the screen. In order to show the associated transformation of design and interaction principles, the paper suggest three elementary conditions to be taken into account when designing transparent media technology: a) the position of the screen, b) the point of view of the user and c) the augmentation of objects.