Alle Artikel der Kategorie ‘2017

Mixed Reality in Surgery

The paper eva­lua­tes the ap­p­li­ca­ti­on of a mi­xed rea­li­ty (MR) head-mounted dis­play (HMD) for the vi­sua­li­za­ti­on of ana­to­mi­c­al struc­tures in com­plex visceral-surgical in­ter­ven­ti­ons. Sauer, Igor M.; Queisner, Moritz; Tang, Peter; Moosburner, Simon; Hoepfner, Ole; Horner, Rosa; Lohmann, Rudiger; Pratschke, Johann: „Mixed Reality in vis­ce­ral sur­ge­ry – Development of a sui­ta­ble work­flow and eva­lua­ti­on of in­tra­ope­ra­ti­ve use-cases“. […]

Mixed reality workflow in visceral surgery

Paper „Mixed Reality in vis­ce­ral sur­ge­ry – Development of a sui­ta­ble work­flow and eva­lua­ti­on of in­tra­ope­ra­ti­ve use-cases“ in Annals of Surgery. Conducted at Charité University Hospital Berlin. Authors: I.M. Sauer, M. Queisner, P. Tang, S. Moosburner, O. Hoepfner, R. Horner, R. Lohmann and J. Pratschke. Download via Academia.edu Citation: Sauer, Igor M.; Queisner, Moritz; Tang, Peter; […]

Situation Space – How Spatial Images Define the User’s Disposition

International conference: Situation Space – How Spatial Images Define the User’s Disposition 12.–13.1.2017, Cluster of Excellence Image Knowledge Gestaltung, Humboldt Universität zu Berlin, Team: Moritz Queisner, Kathrin Friedrich and Luisa Feiersinger. The conference aims to apply theoretical and practical approaches in a discussion of the operative and narrative implications of visual practices as spatial dispositions. In order to analyse […]

Hololiver

Hololiver is a viewer that we developed for viewing medical images for Microsoft’s Hololens. It displays 3D models of sectional images. Team: Exzellenzcluster Bild Wissen Gestaltung, Humboldt Universität zu Berlin, Charité Universitätsmedizin Berlin und Virtual Spice. (image credit: Michael Pogorzhelskiy)

Remote Control – Scales of Mediated Intervention

International conference Remote Control – Scales of Mediated Intervention 29.–30.6.2017, Cluster of Excellence Image Knowledge Gestaltung, Humboldt Universität zu Berlin Team: Moritz Queisner, Nina Franz and Kathrin Friedrich With Antoine Bousquet, Matthias Bruhn, Kate Chandler, Nina Franz, Luci Eldridge, Jennifer Gabrys, Carolin Höfler, Timothy Lenoir, Matteo Pasquinelli, Moritz Queisner, Isabell Schrickel, Lucy Suchman, Jutta Weber Download conference program via Academia.edu […]

Mediated vision in remote warefare

Paper  ’Looking Through a Soda Straw’: Mediated Vision in Remote Warfare  In: Drones („Droner og krig“) in the Danish journal Politik edited by Kathrin Maurer and Andreas Immanuel Graae. Download via Academia.edu or via the journal’s website. Citation: Moritz Queisner (2017) ’Looking Through a Soda Straw’: Mediated Vision in Remote Warfare. In: Politik, Vol. 20, No. 1. Abstract: Image-guided military operations embed soldiers into […]

From Slices to Spaces – 3D printing in surgical practice

„From slices to spaces – The epistemic, aesthetic and material impact of three-dimensional visualizations and bio-models for diagnostics, planning and therapy and its impact on medical education“ was a joint research project of Humboldt University Berlin and the University of Cordoba. The project was funded from 2017 to 2018 by Ministry Of Science of Argentina, […]

Disrupting Screen-Based Interaction. Design Principles of Mixed Reality Displays

I published a short working paper entitled „Disrupting Screen-Based Interaction. Design Principles of Mixed Reality Displays“ in the proceedings of the conference „Mixed Reality“ edited by Carsten Busch, Christian Kassung and Jürgen Sieck. Citation: Moritz Queisner (2017) Disrupting Screen-Based Interaction. Design Principles of Mixed Reality Displays. In: Carsten Busch, Christian Kassung and Jürgen Sieck (ed.) Mixed […]

Screen Operations. Conditions of Screen-based Interaction

International conference Screen Operations. Conditions of Screen-based Interaction 13.–14.7.2016, Cluster of Excellence Image Knowledge Gestaltung, Humboldt Universität zu Berlin, with Kathrin Friedrich. Contemporary imaging, sensor and display technologies have turned viewing predominantly into using. Interacting with visual devices and interfaces such as virtual reality headsets, augmented reality apps or navigation systems situate users in space both within […]