I am a re­se­arch asso­ci­ate at the Cluster of Excellence Image Knowledge Gestaltung. An Interdisciplinary Laboratory of Hum­boldt Uni­ver­sity Ber­lin. I have an aca­de­mic back­ground in Media Studies and Science and Technology Studies with a fo­cus on me­dia theo­ry, image theo­ry and po­liti­cal theo­ry. My cur­rent re­se­arch in­clu­des pro­jects about aug­men­ted rea­lity, com­pu­ter si­mu­la­tion, so­cial me­dia, re­mote war­fare, lo­ca­tive me­dia and peer-to-peer eco­nomy.


Disrupting Screen-Based Interaction. Design Principles of Mixed Reality Displays

I pu­blished a short working pa­per en­t­i­te­led „Disrupting Screen-Based Interaction. Design Principles of Mixed Reality Displays“ in the pro­cee­dings of the con­fe­rence „Mixed Reality“ edi­ted by Carsten Busch, Christian Kassung and Jürgen Sieck. Abstract: Transparent dis­play tech­no­lo­gy fun­da­ment­al­ly chal­len­ges the con­cept of the screen: it turns viewing first and fo­re­most into using. Transparent me­dia pres­ents users with a com­plex en­sem­ble of ima­ging tech­ni­ques and vi­su­al in­for­ma­ti­on that is em­bed­ded into their ac­tion rou­ti­nes, viewing ha­bits and working pro­ces­ses. It shifts the fo­cus from the ana­ly­sis of vi­su­al ele­ments on screen to the ite­ra­ti­ve in­ter­play of struc­tures and pro­ces­ses in front of and be­hind the screen. In or­der to show the as­so­cia­ted trans­for­ma­ti­on of de­sign and in­ter­ac­tion princi­ples, the pa­per sug­gest three ele­men­ta­ry con­di­ti­ons to be ta­ken into ac­count when de­si­gning trans­pa­rent me­dia tech­no­lo­gy: a) the po­si­ti­on of the screen, b) the point of view of the user and c) the aug­men­ta­ti­on of ob­jects. (Image credits: The Future of Search. Mac Funamizu, 2008)

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