Alle Artikel mit dem Schlagwort ‘Virtual Reality

Virtual Reality – digitale Welten gestalten

Am 5. Januar 2017, 17 Uhr, diskutiere ich mit Nina Franz (Kulturwissenschaftlerin, HU Berlin) und Rolf Giesen (Filmhistoriker, Berlin/Beijing) über das Thema „Virtual Reality – digitale Welten gestalten“. Die Podiumsdiskussion ist Teil der gemeinsamen Veranstaltungsreihe der Ausstellungen „Things to come. Science Fiction Film“ (Deutsche Kinemathek) und „+ultra. gestaltung schafft wissen“ (Bild Wissen Gestaltung. Ein Interdisziplinäres […]

Conceptualizing Screen Practices

Together wir my colleagues Kathrin Friedrich, Christian Stein and Michael Friedman I have edited a volume on head-mounted displays. It is published as a special issue of media tropes entiteled: Conceptualizing Screen Practices: How Head-Mounted Displays Transform Action and Perception. Media Tropes is a highly recommendable, peer-reviewed interdisciplinary eJournal devoted to the study of media […]

Virtual nose and simulator sickness

Besides all the hightech opportunities of Augmented Vision people tend to forget about the fact the visual erception is a bodily experience, it’s not something we can completely virtualize: David Matthew Whittinghill, Bradley Ziegler, James Moore, and Tristan Case have found that a virtual nose may reduce simulatir sickness in virtual reality video games. Read on at […]

Oculus Rift

Oculus Rift is a virtual reality headset concept for video games. It hit 1,5 million dollars at kickstarter in the first week! Nevertheless: Back it up! I think gaming is currently the motor of making Augmented Vision a consumer experience. Research and development on the merge of virtual and reality besides gaming remains largely conceptual […]